Pubblicazioni

Pubblicazioni scientifiche

Pancani, L., Riva, P., & Sacchi, S. (2019). Connecting with a slot machine: Social exclusion and anthropomorphization increase gambling. Journal of gambling studies, 35(2), 689-707.

Paganin, G., & Simbula, S. (2020). Smartphone-based interventions for employees’ well-being promotion: a systematic review. Electronic Journal of Applied Statistical Analysis, 13(3), 682-712.

Casini, E., Richetin, J., Preti, E., & Bringmann, L. F. (2020). Using the time‐varying autoregressive model to study dynamic changes in situation perceptions and emotional reactions. Journal of personality, 88(4), 806-821.

Abichandani, D., Barbero, M., Cescon, C., Gallace, A., Punt, D., Sanchis-Sanchez, E., & Falla, D. (2020). Can people with chronic neck pain recognize their own digital pain drawing. Pain physician, 23(2), E231-E240.

Gabbiadini, A., & Greitemeyer, T. (2019). Fitness mobile apps positively affect attitudes, perceived behavioral control and physical activities. JOURNAL OF SPORTS MEDICINE AND PHYSICAL FITNESS, 59(3), 407-414.

Gabbiadini, A., Baldissarri, C., Durante, F., Valtorta, R., De Rosa, M., & Gallucci, M. (2020). Together Apart: The Mitigating Role of Digital Communication Technologies on Negative Affect During the COVID-19 Outbreak in Italy. FRONTIERS IN PSYCHOLOGY, 11(554678).

Gabbiadini, A., Sagioglou, C., & Greitemeyer, T. (2018). Does Pokémon Go lead to a more physically active life style?. Computers in Human Behavior, 84, 258-263

Houkes, I., Miglioretti, M., Picco, E., & De Rijk, A. E. (2020). Tapping the employee perspective on the improvement of Sustainable Employability (SE): validation of the MAastricht Instrument for SE (MAISE-NL). International journal of environmental research and public health, 17(7), 2211.